Short Title:Emerging Media Practices
Full Title:Emerging Media Practices
Language of Instruction:English
Module Code:MEDP H3000
Credits: 5
Field of Study:Audio-visual techniques and media production
Module Delivered in 1 programme(s)
Module Author:Sinead McDonald
Module Description:The purpose of this module is to enable students to create work at the emerging nexus of creative media practice, electronics, and computing.
Learning Outcomes
On successful completion of this module the learner will be able to:
LO1 Demonstrate an understanding of and proficiency in alternative modes of storytelling
LO2 Utilise emerging technologies to design and produce an interactive project to a specified brief
LO3 Identify and understand the major functions of an embedded microprocessor development system.
LO4 Identify the appropriate sensors and control hardware required to achieve a desired interactive experience.
LO5 Process multimedia data on a PC, using the Processing language or similar.

Module Content & Assessment

Course Work
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Laboratory Complete lab work in a range of emerging media production and storytelling practices 1,2,3,4,5 40.00 n/a
Project Produce a short interactive project/multimedia installation using a range of emerging digital media, creative coding and physical computing techniques. 1,2,3,4,5 60.00 n/a
No End of Module Formal Examination

TU Dublin – Tallaght Campus reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lab Practical media-lab based work 3.00 Every Week 3.00
Independent Learning Out of class work 3.00 Every Week 3.00
Total Weekly Learner Workload 6.00
Total Weekly Contact Hours 3.00
This module has no Part Time workload.

Module Resources

Required Book Resources
  • Bucher, J. 2018, Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives, Routledge New York
Recommended Book Resources
  • Casey Reas, Ben Fry 2015, Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics, 2nd edition Ed., Maker Media San Francisco
  • Massimo Banzi, Michael Shiloh 2014, Getting Started with Arduino, 3rd edition Ed., Maker Media California
  • Margolis, M. 2018, Arduino Cookbook: Recipes to Begin, Expand, and Enhance Your Projects, 3rd edition Ed., O'Reilly Media
  • Wohl, M. 2017, The 360° Video Handbook
This module does not have any article/paper resources
Other Resources

Module Delivered in

Programme Code Programme Semester Delivery
TA_HAVAB_B Bachelor of Arts (Honours) in Creative Digital Media 6 Mandatory