Short Title:Game Design and Development
Full Title:Game Design and Development
Language of Instruction:English
Module Code:INME H4001
 
Credits: 5
Field of Study:Computer Science
Module Delivered in 3 programme(s)
Reviewed By:FINBARR FEENEY
Module Author:ENDA LEE
Module Description:This module develops computer graphics and game development skills.
Learning Outcomes
On successful completion of this module the learner will be able to:
LO1 Design 2D and 3D computer graphics for games.
LO2 Discuss the mathematical concepts underpinning computer graphics.
LO3 Critically evaluate gaming platforms and their features.
LO4 Design & Develop Computer Games.
LO5 Discuss the techniques learned on the course and their used in commercial games.
 

Module Content & Assessment

Course Work
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Develop a 2D web based computer game using JavaScript and the HTML canvas. 1,2,4 20.00 Week 6
Project Typical elapsed assessment would require developing a 2D or 3D computer game using a Game development platform such as Unity3D. 1,2,3,4,5 20.00 Week 13
Essay Research a current or emerging gaming topic with in-depth analysis. 2,3,5 20.00 Week 5
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam End-of-Semester Final Examination 1,2,3 40.00 End-of-Semester

TU Dublin – Tallaght Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Lectures 2.00 Every Week 2.00
Lab Labs 2.00 Every Week 2.00
Total Weekly Learner Workload 4.00
Total Weekly Contact Hours 4.00
This module has no Part Time workload.
 

Module Resources

Recommended Book Resources
  • Eric Lengyel 2016, Foundations of Game Engine Development, Volume 1: Mathematics, Terathon Software LLC [ISBN: 0985811749]
  • Joesph Hocking 2018, Unity in Action, Second Edition: Multiplatform game development in C#, 2 Ed., Manning Publications [ISBN: 1617294969]
  • Steve Marschner,‎ Peter Shirley 2016, Fundamentals of Computer Graphics, 4 Ed., A K Peters/CRC Press [ISBN: 1482229390]
  • Casey Fictum 2016, VR UX: Learn VR UX, Storytelling & Design, CreateSpace Independent Publishing Platform [ISBN: 1533273022]
This module does not have any article/paper resources
Other Resources
 

Module Delivered in

Programme Code Programme Semester Delivery
TA_KCOMP_B (1 year add on) Bachelor of Science (Honours) in Computing 8 Mandatory
TA_KACOS_B Bachelor of Science (Honours) in Computing with Software Development 8 Elective
TA_KCOSD_B Bachelor of Science (Honours) in Computing with Software Development - Year 4 ( Add on) 2 Elective